head to head
Dyna BlastervsKid Icarus: Uprising
Dyna Blaster leans Optimization (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Dyna BlasterKid Icarus: Uprising
Axis by axis
Execution5 vs 6
Kid Icarus: Uprising leans harder on execution: Stylus aiming through flight and ground combat
Reads4 vs 3
Dyna Blaster leans harder on reads: Multiplayer trap-setting rewards predicting human opponents
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

