head to head
Dyna BlastervsPyre
Dyna Blaster leans Optimization (Practiced Mastery); Pyre leans Optimization (Practiced Mastery).
Dyna BlasterPyre
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads4 vs 3
Dyna Blaster leans harder on reads: Multiplayer trap-setting rewards predicting human opponents
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

