head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
The one-versus-thousands battlefield brawler of the Three Kingdoms.

Optimization · Practiced Mastery
Painterly cinematic puzzle platformer about a girl and her cat-like companion.
Dynasty Warriors leans Optimization (Practiced Mastery); Planet of Lana leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dynasty Warriors
Combo mashing with light timing
Planet of Lana
Gentle platforming and chase sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dynasty Warriors
Thousand-soldier mobs never adapt
Planet of Lana
Machines follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dynasty Warriors
Officer spawns barely vary
Planet of Lana
Fully authored puzzles
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dynasty Warriors
Map flow, morale, and weapon grinding are solvable
Planet of Lana
Companion-command puzzles have single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.