head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A smash-everything open-world survival game that is really a giant routing and upgrade puzzle.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Dysmantle leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dysmantle
Dodge-and-whack combat is simple but timing helps.
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dysmantle
Zombie-like enemies follow fixed mappable patterns.
Terraria
Bosses use scripted attacks; no adaptation.
Terraria leans a little harder on variance, though the gap is small.
Dysmantle
Handcrafted world; little meaningful randomness.
Terraria
World seeds and loot drops randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dysmantle
Routing the map, tech tree and gear upgrades drive everything.
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.