head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The infamous Atari 2600 adventure that is trivial once its obscure rules are known.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
E.T. the Extra-Terrestrial leans Optimization (Pure Optimization); The Wolf Among Us leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
E.T. the Extra-Terrestrial
Clumsy pit navigation, little dexterity
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
E.T. the Extra-Terrestrial
No adaptive opposition
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
E.T. the Extra-Terrestrial
Item locations vary per game
The Wolf Among Us
Investigation choices partially obscure which evidence matters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
E.T. the Extra-Terrestrial
Knowing the obtuse zone rules solves it quickly
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.