head to head
E.Y.E: Divine CybermancyvsSystem Shock (1994)
E.Y.E: Divine Cybermancy leans Optimization (Pure Optimization); System Shock (1994) leans Optimization (Practiced Mastery).
E.Y.E: Divine CybermancySystem Shock (1994)
Axis by axis
Execution5 vs 6
System Shock (1994) leans harder on execution: Moderate aim demands with stamina and leaning mechanics as execution layer
Reads1 vs 0
E.Y.E: Divine Cybermancy leans harder on reads: Enemies are scripted hordes.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

