head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A football sim testing play-calling prediction, stick execution, and scheme knowledge.

Reads · Grand Arena
Grimdark RTS where requisition nodes, squad reinforcement, and chapter counter-picks define competitive depth.
EA Sports College Football 26 leans Execution (Grand Arena); Warhammer 40,000: Dawn of War leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports College Football 26
Stick skills on passes, jukes and tackles decide plays
Warhammer 40,000: Dawn of War
Squad retreat timing and builder unit micro require practiced hands
Warhammer 40,000: Dawn of War leans a little harder on reads, though the gap is small.
EA Sports College Football 26
Online play hinges on out-guessing the opponent's play calls
Warhammer 40,000: Dawn of War
Opponent chapter choice and rush timing must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports College Football 26
Dice-roll animations and recruiting outcomes add noise
Warhammer 40,000: Dawn of War
Relic capture variance and squad reinforcement timing add uncertainty
Warhammer 40,000: Dawn of War leans a little harder on optimization, though the gap is small.
EA Sports College Football 26
Scheme knowledge and roster management are deep study layers
Warhammer 40,000: Dawn of War
Requisition node priority and tech tree builds are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.