head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Refined annual football sim built around online PvP.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
EA Sports FC 25 leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 25
Iterative refinement of precise input football
Squad
Bullet drop, sway, suppression test aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 25
PvP mode rewards anticipating human patterns
Squad
Squad tactics versus humans demand prediction
EA Sports FC 25 leans a little harder on variance, though the gap is small.
EA Sports FC 25
Light deflection and animation RNG
Squad
Minimal RNG, comm-driven outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 25
Tactics, Rush mode roles, squad economy
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.