head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Stick-skill football where outguessing human opponents matters as much as mechanics.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
EA Sports FC 26 leans Execution (Competitive PvP); Sea of Thieves leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 26
Dribbling, skill moves and finishing need precise stick work
Sea of Thieves
Ship sailing and naval gunnery require hands
Sea of Thieves leans a little harder on reads, though the gap is small.
EA Sports FC 26
Online matches hinge on baiting and predicting human defenders
Sea of Thieves
PvP ship fights are pure mind games
Sea of Thieves leans a little harder on variance, though the gap is small.
EA Sports FC 26
Deflections, ref calls and Ultimate Team packs add randomness
Sea of Thieves
Server encounters, weather, loot vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 26
Squad building, tactics and meta mechanics reward study
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.