head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Stick-skill football where outguessing human opponents matters as much as mechanics.

Execution · Competitive PvP
Open-zone gunfights where aim, ambush prediction and gear economy all matter.
EA Sports FC 26 leans Execution (Competitive PvP); Stalcraft: X leans Execution (Competitive PvP).
Stalcraft: X leans a little harder on execution, though the gap is small.
EA Sports FC 26
Dribbling, skill moves and finishing need precise stick work
Stalcraft: X
Gunfights against other stalkers reward raw aim and movement
EA Sports FC 26 leans a little harder on reads, though the gap is small.
EA Sports FC 26
Online matches hinge on baiting and predicting human defenders
Stalcraft: X
Open-zone PvP means predicting ambushes from adapting humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 26
Deflections, ref calls and Ultimate Team packs add randomness
Stalcraft: X
Anomalies, artifact spawns and who you meet inject randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 26
Squad building, tactics and meta mechanics reward study
Stalcraft: X
Gear economy, artifact builds and route knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.