head to head
Earn to Die 2 asks more than LEGO City Undercover, and the gap is optimization.

Optimization · Pure Optimization
An upgrade-economy loop where spending order matters more than driving.

Optimization · Pure Optimization
Open-city LEGO cop comedy stuffed with disguise-gated collectibles.
Earn to Die 2 leans Optimization (Pure Optimization); LEGO City Undercover leans Optimization (Pure Optimization).
Earn to Die 2 leans a little harder on execution, though the gap is small.
Earn to Die 2
Throttle and tilt control matter mildly per run
LEGO City Undercover
Easygoing chases, brawls, and platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earn to Die 2
Zombies are static obstacles, not minds
LEGO City Undercover
Scripted crooks
Earn to Die 2 leans a little harder on variance, though the gap is small.
Earn to Die 2
Obstacle layouts vary lightly between runs
LEGO City Undercover
Open city fixed once explored
Earn to Die 2 leans clearly harder on optimization.
Earn to Die 2
Upgrade purchase order is the real progression engine
LEGO City Undercover
Disguise-ability gating across a collectible-stuffed city
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.