head to head
Earn to Die 2 asks more than Mad Max, and the gap is optimization.

Optimization · Pure Optimization
An upgrade-economy loop where spending order matters more than driving.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.
Earn to Die 2 leans Optimization (Pure Optimization); Mad Max leans Optimization (Practiced Mastery).
Mad Max leans a little harder on execution, though the gap is small.
Earn to Die 2
Throttle and tilt control matter mildly per run
Mad Max
Car combat and counter-brawling timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earn to Die 2
Zombies are static obstacles, not minds
Mad Max
War boys follow fixed AI
Earn to Die 2 leans a little harder on variance, though the gap is small.
Earn to Die 2
Obstacle layouts vary lightly between runs
Mad Max
Open world is static once scouted
Earn to Die 2 leans clearly harder on optimization.
Earn to Die 2
Upgrade purchase order is the real progression engine
Mad Max
Magnum Opus upgrades and stronghold routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.