head to head
Earn to Die 2vsThe Simpsons: Hit & Run
Earn to Die 2 leans Optimization (Pure Optimization); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
Earn to Die 2The Simpsons: Hit & Run
Axis by axis
Execution3 vs 4
The Simpsons: Hit & Run leans harder on execution: Forgiving driving and light platforming
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Earn to Die 2 leans harder on variance: Obstacle layouts vary lightly between runs
Optimization7 vs 5
Earn to Die 2 leans harder on optimization: Upgrade purchase order is the real progression engine
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

