head to head
Earn to Die 2 asks more than The Simpsons: Hit & Run, and the gap is optimization.

Optimization · Pure Optimization
An upgrade-economy loop where spending order matters more than driving.

Optimization · Practiced Mastery
A family-friendly open-world driving adventure romping through Springfield's mystery of cameras and cola.
Earn to Die 2 leans Optimization (Pure Optimization); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
The Simpsons: Hit & Run leans a little harder on execution, though the gap is small.
Earn to Die 2
Throttle and tilt control matter mildly per run
The Simpsons: Hit & Run
Forgiving driving and light platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earn to Die 2
Zombies are static obstacles, not minds
The Simpsons: Hit & Run
No adaptive opposition exists
Earn to Die 2 leans a little harder on variance, though the gap is small.
Earn to Die 2
Obstacle layouts vary lightly between runs
The Simpsons: Hit & Run
Fixed missions with trivial traffic noise
Earn to Die 2 leans clearly harder on optimization.
Earn to Die 2
Upgrade purchase order is the real progression engine
The Simpsons: Hit & Run
Mission routes, shortcuts, and collectible runs are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.