head to head
Earn to DievsLEGO City Undercover
Earn to Die leans Optimization (Pure Optimization); LEGO City Undercover leans Optimization (Pure Optimization).
Earn to DieLEGO City Undercover
Axis by axis
Execution3 vs 2
Earn to Die leans harder on execution: Tilting the car needs only light balance control
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Earn to Die leans harder on variance: Run distance has mild randomness
Optimization7 vs 5
Earn to Die leans harder on optimization: Spending earnings on optimal upgrades is the core loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

