head to head
Earn to DievsMad Max
Earn to Die leans Optimization (Pure Optimization); Mad Max leans Optimization (Practiced Mastery).
Earn to DieMad Max
Axis by axis
Execution3 vs 4
Mad Max leans harder on execution: Car combat and counter-brawling timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Earn to Die leans harder on variance: Run distance has mild randomness
Optimization7 vs 5
Earn to Die leans harder on optimization: Spending earnings on optimal upgrades is the core loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

