head to head
Earn to DievsThe Simpsons: Hit & Run
Earn to Die leans Optimization (Pure Optimization); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
Earn to DieThe Simpsons: Hit & Run
Axis by axis
Execution3 vs 4
The Simpsons: Hit & Run leans harder on execution: Forgiving driving and light platforming
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Earn to Die leans harder on variance: Run distance has mild randomness
Optimization7 vs 5
Earn to Die leans harder on optimization: Spending earnings on optimal upgrades is the core loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

