head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Time-looping sequel that doubles down on the swarm-shooting and weapon-farming loop.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.
Earth Defense Force 6 leans Optimization (Practiced Mastery); Rise of the Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force 6
Swarm kiting and aim across four classes
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force 6
Enemies remain scripted swarm AI
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Earth Defense Force 6 leans a little harder on variance, though the gap is small.
Earth Defense Force 6
RNG weapon drops and armor farming
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force 6
Loadout theory and mission-specific strategies
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.