head to head
EarthBoundvsInazuma Eleven 2: Firestorm
EarthBound leans Optimization (Pure Optimization); Inazuma Eleven 2: Firestorm leans Optimization (Pure Optimization).
EarthBoundInazuma Eleven 2: Firestorm
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Inazuma Eleven 2: Firestorm leans harder on reads: AI teams run scripted tactics, not adaptation
Variance4 vs 3
EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

