head to head
EarthBoundvsNieR Re[in]carnation
EarthBound leans Optimization (Pure Optimization); NieR Re[in]carnation leans Optimization (Pure Optimization).
EarthBoundNieR Re[in]carnation
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
NieR Re[in]carnation leans harder on reads: Enemies scripted; limited PvP adaptation
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

![NieR Re[in]carnation cover art](https://images.igdb.com/igdb/image/upload/t_cover_big/co7bm4.jpg)