head to head
EarthBoundvsResident Evil
EarthBound leans Optimization (Pure Optimization); Resident Evil leans Optimization (Systems & Chaos).
EarthBoundResident Evil
Axis by axis
Execution2 vs 3
Resident Evil leans harder on execution: Tank controls and aim matter but forgive
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Resident Evil leans harder on variance: First-run traps and item placement are hidden information
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

