head to head
EarthBoundvsUltima Underworld II: Labyrinth of Worlds
EarthBound leans Optimization (Pure Optimization); Ultima Underworld II: Labyrinth of Worlds leans Optimization (Pure Optimization).
EarthBoundUltima Underworld II: Labyrinth of Worlds
Axis by axis
Execution2 vs 3
Ultima Underworld II: Labyrinth of Worlds leans harder on execution: Real-time first-person swings and jumps, forgiving
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

