head to head
EarthBoundvsWarp
EarthBound leans Optimization (Pure Optimization); Warp leans Optimization (Pure Optimization).
EarthBoundWarp
Axis by axis
Execution2 vs 3
Warp leans harder on execution: Stealth timing matters but forgiving teleports soften it
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 2
EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

