head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sequel platformer that swaps genres per level but always tests the hands.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Earthworm Jim 2 leans Execution (Practiced Mastery); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Varied set-piece levels demand precise control
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
No adaptive opposition
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Deterministic levels and gimmicks
Max Payne 2: The Fall of Max Payne
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Learning each surreal level's fixed solution
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.