head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sequel platformer that swaps genres per level but always tests the hands.

Execution · Practiced Mastery
A 2D platformer where pirate gear unlocks new movement abilities across interconnected islands.
Earthworm Jim 2 leans Execution (Practiced Mastery); Shantae and the Pirate's Curse leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Varied set-piece levels demand precise control
Shantae and the Pirate's Curse
Precise platforming and boss dodges demand clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
No adaptive opposition
Shantae and the Pirate's Curse
Enemies and bosses run fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Deterministic levels and gimmicks
Shantae and the Pirate's Curse
Layouts and item locations are static once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Learning each surreal level's fixed solution
Shantae and the Pirate's Curse
Item order and route knowledge matter, especially speedrunning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.