head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sequel platformer that swaps genres per level but always tests the hands.

Execution · Practiced Mastery
A 3D platformer where precise movement and camera mastery unlock its many challenges.
Earthworm Jim 2 leans Execution (Practiced Mastery); Super Mario 64 DS leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Varied set-piece levels demand precise control
Super Mario 64 DS
precise 3D platforming and camera control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
No adaptive opposition
Super Mario 64 DS
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Deterministic levels and gimmicks
Super Mario 64 DS
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Earthworm Jim 2
Learning each surreal level's fixed solution
Super Mario 64 DS
star routes and speedrun tech solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.