head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Low-pressure delivery driving where the real pull is uncovering hidden secrets.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Easy Delivery Co. leans Optimization (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Just Cause 2 leans a little harder on execution, though the gap is small.
Easy Delivery Co.
Relaxed driving with forgiving physics
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Townsfolk are scripted characters, nothing adapts
Just Cause 2
Enemy AI never adapts
Easy Delivery Co. leans a little harder on variance, though the gap is small.
Easy Delivery Co.
Hidden secrets and strange events reward exploration
Just Cause 2
Sandbox chaos varies moment to moment
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Delivery routes and earnings optimise lightly
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.