head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Low-pressure delivery driving where the real pull is uncovering hidden secrets.

Execution · Light / Casual
A first-person horror about a journalist investigating an asylum.
Easy Delivery Co. leans Optimization (Practiced Mastery); Outlast leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Relaxed driving with forgiving physics
Outlast
Running, hiding, and camera use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Townsfolk are scripted characters, nothing adapts
Outlast
Enemies follow scripts.
Easy Delivery Co. leans a little harder on variance, though the gap is small.
Easy Delivery Co.
Hidden secrets and strange events reward exploration
Outlast
Mild patrol variance.
Easy Delivery Co. leans a little harder on optimization, though the gap is small.
Easy Delivery Co.
Delivery routes and earnings optimise lightly
Outlast
Battery and route planning shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.