head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Low-pressure delivery driving where the real pull is uncovering hidden secrets.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Easy Delivery Co. leans Optimization (Practiced Mastery); Shenmue leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Relaxed driving with forgiving physics
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Townsfolk are scripted characters, nothing adapts
Shenmue
NPCs run daily scripts; nothing adapts to you
Easy Delivery Co. leans a little harder on variance, though the gap is small.
Easy Delivery Co.
Hidden secrets and strange events reward exploration
Shenmue
First playthrough leans on not knowing schedules and clues
Shenmue leans a little harder on optimization, though the gap is small.
Easy Delivery Co.
Delivery routes and earnings optimise lightly
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.