head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Low-pressure delivery driving where the real pull is uncovering hidden secrets.

Variance · Light / Casual
A first-person psychological horror set in a cursed family home.
Easy Delivery Co. leans Optimization (Practiced Mastery); Visage leans Variance (Light / Casual).
Easy Delivery Co. leans a little harder on execution, though the gap is small.
Easy Delivery Co.
Relaxed driving with forgiving physics
Visage
Slow movement and item use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Townsfolk are scripted characters, nothing adapts
Visage
Ghosts follow scripted triggers.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Hidden secrets and strange events reward exploration
Visage
Some scares and item placements vary.
Easy Delivery Co. leans a little harder on optimization, though the gap is small.
Easy Delivery Co.
Delivery routes and earnings optimise lightly
Visage
Sanity management is shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.