head to head
Super Mario Odyssey asks more than Eat Lead: The Return of Matt Hazard, and the gap is execution.

Execution · Pure Mechanics
A by-the-numbers cover shooter testing only modest aim.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Eat Lead: The Return of Matt Hazard leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Eat Lead: The Return of Matt Hazard
Cover-shooter aim with generous margins
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eat Lead: The Return of Matt Hazard
Parody enemies follow obviously scripted waves
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eat Lead: The Return of Matt Hazard
Set pieces never change
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Eat Lead: The Return of Matt Hazard
Little to solve beyond weapon pickups
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.