head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A first-person ghost mystery testing investigation and puzzle mapping over reflexes.

Optimization · Pure Optimization
Experimenting with whimsical screens until their hidden interaction logic clicks.
Echo Night leans Optimization (Pure Optimization); Samorost 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Echo Night
First-person walking with rare chase escapes
Samorost 2
Pointing and clicking has no dexterity component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Echo Night
Ghosts trigger on fixed conditions, never adapting
Samorost 2
No opponent of any kind exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Echo Night
Spirits' requirements are hidden information to uncover
Samorost 2
Surreal puzzle logic is hidden until experimented with
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Echo Night
Mapping each ghost's appeasement puzzle solves the ship
Samorost 2
Each screen is a small solvable interaction puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.