head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A physics contraption puzzle about routing a creature to its food.

Optimization · Pure Optimization
Grid-based tactical combat solved through positioning and builds.
Eets Munchies leans Optimization (Pure Optimization); South Park: The Fractured But Whole leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eets Munchies
Placing items is leisurely, no timing pressure
South Park: The Fractured But Whole
Timing minigames barely gate the grid combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eets Munchies
Solo puzzle with no opponent
South Park: The Fractured But Whole
Enemy turns follow fixed visible logic
South Park: The Fractured But Whole leans a little harder on variance, though the gap is small.
Eets Munchies
Deterministic contraptions, nothing random
South Park: The Fractured But Whole
Minor roll spread; encounters are otherwise fixed
Eets Munchies leans a little harder on optimization, though the gap is small.
Eets Munchies
Designing a chain to feed the creature is the solvable core
South Park: The Fractured But Whole
Grid positioning and artifact builds solve every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.