head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A physics contraption puzzle about routing a creature to its food.

Optimization · Pure Optimization
Atmospheric sci-fi puzzler about swapping consciousness between your own clones.
Eets Munchies leans Optimization (Pure Optimization); The Swapper leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eets Munchies
Placing items is leisurely, no timing pressure
The Swapper
Light platforming; precision rarely gates progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eets Munchies
Solo puzzle with no opponent
The Swapper
No opponent exists
Eets Munchies leans a little harder on variance, though the gap is small.
Eets Munchies
Deterministic contraptions, nothing random
The Swapper
Deterministic rooms with no hidden state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eets Munchies
Designing a chain to feed the creature is the solvable core
The Swapper
Clone-placement puzzles have fixed solvable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.