head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A roguelike souls-like where adapting builds to randomized runs matters as much as combat skill.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.
Elden Ring Nightreign leans Execution (Practiced Mastery); Enter the Gungeon leans Execution (Practiced Mastery).
Enter the Gungeon leans a little harder on execution, though the gap is small.
Elden Ring Nightreign
precise dodge and attack timing required
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
bosses are fixed scripted patterns
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
run seeds and loot are randomized
Enter the Gungeon
Gun and item drops heavily randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
builds and run strategy are solvable
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.