head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A roguelike souls-like where adapting builds to randomized runs matters as much as combat skill.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.
Elden Ring Nightreign leans Execution (Practiced Mastery); Remnant: From the Ashes leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
precise dodge and attack timing required
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
bosses are fixed scripted patterns
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
run seeds and loot are randomized
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
builds and run strategy are solvable
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.