head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A roguelike souls-like where adapting builds to randomized runs matters as much as combat skill.

Execution · Practiced Mastery
40k co-op horde shooter with class builds.
Elden Ring Nightreign leans Execution (Practiced Mastery); Warhammer 40,000: Darktide leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
precise dodge and attack timing required
Warhammer 40,000: Darktide
Melee-gunplay weaving under horde pressure
Warhammer 40,000: Darktide leans a little harder on reads, though the gap is small.
Elden Ring Nightreign
bosses are fixed scripted patterns
Warhammer 40,000: Darktide
Scripted specials, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring Nightreign
run seeds and loot are randomized
Warhammer 40,000: Darktide
Director spawns and weapon rolls vary
Warhammer 40,000: Darktide leans a little harder on optimization, though the gap is small.
Elden Ring Nightreign
builds and run strategy are solvable
Warhammer 40,000: Darktide
Talent trees and breakpoints heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.