head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A physics hide-and-seek testing systematic search efficiency room by room.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Elebits leans Optimization (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Elebits
Pointer aiming and physics manipulation stay gentle
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elebits
Elebits scatter on simple scripts, not adaptation
The Last of Us Part I
scripted infected/human AI, no adaptation
Elebits leans a little harder on variance, though the gap is small.
Elebits
Hiding spots are unknown until rooms are torn apart
The Last of Us Part I
loot and encounter variation
Elebits leans a little harder on optimization, though the gap is small.
Elebits
Efficient search order and power growth drive high scores
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.