head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A physics hide-and-seek testing systematic search efficiency room by room.

Execution · Practiced Mastery
A cinematic survival-action game where careful resource management and stealth execution carry you through scripted threats.
Elebits leans Optimization (Practiced Mastery); The Last of Us Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Elebits
Pointer aiming and physics manipulation stay gentle
The Last of Us Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elebits
Elebits scatter on simple scripts, not adaptation
The Last of Us Remastered
scripted enemy AI, no adaptation
Elebits leans a little harder on variance, though the gap is small.
Elebits
Hiding spots are unknown until rooms are torn apart
The Last of Us Remastered
encounter loot and infected spawns vary
Elebits leans a little harder on optimization, though the gap is small.
Elebits
Efficient search order and power growth drive high scores
The Last of Us Remastered
resource crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.