head to head
Eleven: Table Tennis VR asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
A VR table tennis sim testing physical paddle control and reading opponents.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Eleven: Table Tennis VR leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Eleven: Table Tennis VR leans clearly harder on execution.
Eleven: Table Tennis VR
Precise physical paddle control is the entire test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Eleven: Table Tennis VR leans clearly harder on reads.
Eleven: Table Tennis VR
Predicting human opponents' shots and placement matters
Super Mario World
Scripted Koopas adapt to nothing
Eleven: Table Tennis VR leans a little harder on variance, though the gap is small.
Eleven: Table Tennis VR
Realistic physics; little randomness
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eleven: Table Tennis VR
Serve strategy and spin choices have known answers
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.