head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A brutal post-apoc RPG where faction routing and stat planning gate progress.

Optimization · Practiced Mastery
A loot-heavy open-world action RPG with flashy combo combat and a famously breakable crafting system.
ELEX leans Optimization (Practiced Mastery); Kingdoms of Amalur: Reckoning leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ELEX
Stiff action combat punishes mistimed swings
Kingdoms of Amalur: Reckoning
Dodge-and-combo combat, forgiving timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ELEX
Scripted enemy AI
Kingdoms of Amalur: Reckoning
Enemies never adapt to your habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ELEX
Loot and faction check variance
Kingdoms of Amalur: Reckoning
Loot rolls add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ELEX
Faction, attribute, and gear planning critical
Kingdoms of Amalur: Reckoning
Destiny builds and crafting trivialise difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.