head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Galaxy-spanning space sim about flight and trade.

Optimization · Practiced Mastery
Deck-folder optimisation executed through real-time grid dodging.
Elite Dangerous leans Optimization (Practiced Mastery); Mega Man Battle Network 3 Blue leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Flight controls, docking, combat aim
Mega Man Battle Network 3 Blue
Grid dodging and chip timing in real time demand reflexes
Elite Dangerous leans a little harder on reads, though the gap is small.
Elite Dangerous
Light PvP reads, mostly PvE
Mega Man Battle Network 3 Blue
Viruses and bosses follow learnable patterns; link battles are rare
Mega Man Battle Network 3 Blue leans a little harder on variance, though the gap is small.
Elite Dangerous
Procedural galaxy, mission variance
Mega Man Battle Network 3 Blue
Random chip draws shape each battle's options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Ship build, trade routes, engineering grind
Mega Man Battle Network 3 Blue
Folder construction and style builds dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.