head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Galaxy-spanning space sim about flight and trade.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.
Elite Dangerous leans Optimization (Practiced Mastery); Monster Hunter: World leans Optimization (Practiced Mastery).
Monster Hunter: World leans a little harder on execution, though the gap is small.
Elite Dangerous
Flight controls, docking, combat aim
Monster Hunter: World
Deliberate weapon timing against huge movesets
Elite Dangerous leans a little harder on reads, though the gap is small.
Elite Dangerous
Light PvP reads, mostly PvE
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Procedural galaxy, mission variance
Monster Hunter: World
Decoration drops are notorious RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Ship build, trade routes, engineering grind
Monster Hunter: World
Knowing the monster and building counters is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.