head to head
Total War: Attila asks more than Elite Dangerous, and the gap is variance.

Optimization · Practiced Mastery
Galaxy-spanning space sim about flight and trade.

Optimization · Pure Optimization
Balancing horde economy against collapsing empire pressure while executing real-time siege tactics.
Elite Dangerous leans Optimization (Practiced Mastery); Total War: Attila leans Optimization (Pure Optimization).
Elite Dangerous leans a little harder on execution, though the gap is small.
Elite Dangerous
Flight controls, docking, combat aim
Total War: Attila
Fire deployment and cavalry routing demand real-time tactical decisions
Total War: Attila leans a little harder on reads, though the gap is small.
Elite Dangerous
Light PvP reads, mostly PvE
Total War: Attila
AI factions follow scripted migration paths; human play adds reads
Total War: Attila leans clearly harder on variance.
Elite Dangerous
Procedural galaxy, mission variance
Total War: Attila
Hunnic migration pressure and disease outbreaks add meaningful campaign unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Ship build, trade routes, engineering grind
Total War: Attila
Settlement razing decisions and horde economy optimization form the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.