head to head
EmbrvsRatchet & Clank: Rift Apart
Embr leans Optimization (Practiced Mastery); Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery).
EmbrRatchet & Clank: Rift Apart
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Embr leans harder on variance: Fire spread and hazard placement vary run to run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

