head to head
EmbrvsUnreal
Embr leans Optimization (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
EmbrUnreal
Axis by axis
Execution5 vs 6
Unreal leans harder on execution: Aim and dodging against fast Skaarj carry encounters
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Embr leans harder on variance: Fire spread and hazard placement vary run to run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

