head to head
Emily is Away <3vsLittle Inferno
Emily is Away <3 leans Variance (Light / Casual); Little Inferno leans Optimization (Light / Casual).
Emily is Away <3Little Inferno
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Emily is Away <3 leans harder on variance: Outcomes hidden only on first playthrough
Optimization2 vs 3
Little Inferno leans harder on optimization: Finding burn combos is a light solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

