head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
An interactive story testing nothing mechanical - it is about the feelings.

Optimization · Light / Casual
A darkly satirical toy-burning game about feeding an endless fireplace.
Emily is Away <3 leans Variance (Light / Casual); Little Inferno leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away <3
Typing flavour text that autocompletes
Little Inferno
Drag items into a fire, that's it
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away <3
Scripted characters with fixed branching responses
Little Inferno
No opposition
Emily is Away <3 leans a little harder on variance, though the gap is small.
Emily is Away <3
Outcomes hidden only on first playthrough
Little Inferno
Combo names hint at discoverable pairings
Little Inferno leans a little harder on optimization, though the gap is small.
Emily is Away <3
Branch map is small and quickly solvable
Little Inferno
Finding burn combos is a light solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.