head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
An interactive story testing nothing mechanical - it is about the feelings.

Variance · Light / Casual
A wordless cinematic mystery told through first-person scenes and hard cuts.
Emily is Away <3 leans Variance (Light / Casual); Virginia leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away <3
Typing flavour text that autocompletes
Virginia
Walk and click, nothing more
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away <3
Scripted characters with fixed branching responses
Virginia
No opposition exists
Emily is Away <3 leans a little harder on variance, though the gap is small.
Emily is Away <3
Outcomes hidden only on first playthrough
Virginia
Story beats are fixed, only interpretation varies
Emily is Away <3 leans a little harder on optimization, though the gap is small.
Emily is Away <3
Branch map is small and quickly solvable
Virginia
Nothing to solve, only to experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.