head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A branching chat story that tests curiosity about outcomes, not skill.

Variance · Light / Casual
An exploration of narrative branches that deliberately tests nothing.
Emily Is Away Too leans Variance (Light / Casual); The Stanley Parable leans Variance (Light / Casual).
Emily Is Away Too leans a little harder on execution, though the gap is small.
Emily Is Away Too
Typing in a fake chat client takes no skill
The Stanley Parable
Walking is the only input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily Is Away Too
Characters follow branching scripts, not adaptive minds
The Stanley Parable
The narrator is a script, however much he pretends otherwise
Emily Is Away Too leans a little harder on variance, though the gap is small.
Emily Is Away Too
Branch outcomes are hidden until a route is played
The Stanley Parable
Endings are hidden information until you wander into them
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Emily Is Away Too
Mapping dialogue branches is the only system
The Stanley Parable
Finding all branches is a trivial checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.