head to head
Emily is AwayvsEmily Is Away Too
Emily is Away leans Variance (Light / Casual); Emily Is Away Too leans Variance (Light / Casual).
Emily is AwayEmily Is Away Too
Axis by axis
Execution0 vs 1
Emily Is Away Too leans harder on execution: Typing in a fake chat client takes no skill
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Emily Is Away Too leans harder on variance: Branch outcomes are hidden until a route is played
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

