head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A nostalgic AIM-style chat story where dialogue choices steer a doomed friendship.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.
Emily is Away leans Variance (Light / Casual); Erica leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Typing gibberish renders to dialogue automatically
Erica
Touch gestures with no skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Emily is fully scripted
Erica
No opponent
Erica leans a little harder on variance, though the gap is small.
Emily is Away
Outcomes hidden on first playthrough
Erica
Branch outcomes hidden on first viewing
Erica leans a little harder on optimization, though the gap is small.
Emily is Away
Branch mapping reveals the fixed ending logic
Erica
Mapping choice branches across replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.